Delve brief reflection
Casual reflection:
The art output for this was based around "black/white, heavy line art, surreal, elegant" - I initially wanted to go for a 1930s Tower of Terror vibe, but the art kept giving me more of a 1950s output, so I ran with it, making Bob a Madmen type.
Spoiler for parking lot achievement: Classic cars rendered really well. I wasn't even looking for one, but a great pic came up so I built it into the story as an Easter egg.
Stability did really well rendering indoor architecture - hallways were a breeze, which is great since half the game is about walking out of an elevator.
Archery range was almost impossible! I mostly got crazy versions of gun ranges. Even basic archery targets were really hard to get a good result for.
Interestingly when I made the political level ("screaming crowd at political rally") I had to use a lot of negative prompting to remove American flags.
The overall story, layout, themes and music are based on Dante's circles of hell.
Delve
Job interviews are hell. A surreal point and click narrative game.
Status | Released |
Authors | Loressa, WGAudio |
Genre | Interactive Fiction |
Tags | Atmospheric, Creepy, Exploration, mobile, Narrative, Point & Click, Surreal, Text based, Twine |
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