Delve brief reflection


Casual reflection:


The art output for this was based around "black/white, heavy line art, surreal, elegant" - I initially wanted to go for a 1930s Tower of Terror vibe, but the art kept giving me more of a 1950s output, so I ran with it, making Bob a Madmen type.


Spoiler for parking lot achievement: Classic cars rendered really well. I wasn't even looking for one, but a great pic came up so I built it into the story as an Easter egg.


Stability did really well rendering indoor architecture - hallways were a breeze, which is great since half the game is about walking out of an elevator.


Archery range was almost impossible! I mostly got crazy versions of gun ranges. Even basic archery targets were really hard to get a good result for.


Interestingly when I made the political level ("screaming crowd at political rally") I had to use a lot of negative prompting to remove American flags. 


The overall story, layout, themes and music are based on Dante's circles of hell.

Leave a comment

Log in with itch.io to leave a comment.