Your resume resembles a graveyard, strewn with dead projects, killed career opportunities and shattered dreams. You're not sure how you'll pay rent, let alone buy dinner - and so you jump at the chance for a job interview.

...No matter how weird it may be.

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A surreal point-and-click interactive story about the struggles of focusing and how sometimes to go forwards, we have to go back and.... DELVE. 

Consider this game an interactive Bartle Test. Which result will you get?

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Please help this improve by sharing a comment with any bugs you may discover while playing! Much appreciated! And what outcome did you get? WHY did you think you got that?

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Design/Code/Writing by Loressa

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Audio by Wigg Grant/WGAudio

 LinkTree: https://linktr.ee/wgaudio 

Website: https://www.wgaudio.co.uk/ 

LinkedIn: https://www.linkedin.com/in/wigg-grant/ 

Spotify: https://artist.sptfy.com/WGAudio 

SoundCloud: https://soundcloud.com/wigg_grant 

Itch: https://wgaudio.itch.io/ 

YouTube: https://www.youtube.com/@WiggGrant

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Images generated by Loressa using Stable Diffusion XL


Updated 15 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorsLoressa, WGAudio
GenreInteractive Fiction
TagsAtmospheric, browser, Creepy, Exploration, mobile, Point & Click, Surreal, Text based, Twine

Download

Download
hellevator - big img.zip 305 MB

Development log

Comments

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(+2)

I stopped at the Casino because I was just intially curious as to what kind of game you made. Not sure how long or short it is. I'll probably finish at a later time to give my proper thoughts. But I did catch a couple of errors.

When picking a contestant from the Game Show level I received:

Error: cannot execute macro <<include>>: Story.has title parameter cannot be undefined
<<include $floor1ZombieMapW>>

Also, the music reaching the Casino from the elevator sounds weird. I'm not sure if it's one song or two songs playing at once, but definitely sounds weird.

(2 edits) (+1)

Thanks for the bug report, I'll fix that right now.  Edit: and fixed!


Regarding the music, there's a button in menu showing all the music details and individual tracks - does it sound weird there? The music design did use a core melody overlaid with other sounds, so it might be that.